SDL MAME for Mac Updated

There is a new version of SDL MAME for Mac OSX. Remember this is experimental, not a stable version. This brings it up to date with the .139u3 baseline. You can grab it here in the Box File Widget, or at their homepage. Let’s check out some of the changes.

MAMETesters Bugs Fixed
----------------------
- 04030: [Misc.] All sets in taito_f3.c, taito_z.c, kaneko16.c, 
         konamigq.c, overdriv.c: "16-bit EEPROM set with 8-bit data" 
         (Aaron Giles)
- 04034: [Crash/Freeze] All sets in viper.c: [debug] Assert in Debug 
         build (Aaron Giles)
- 01993: [Graphics] stmblade: Graphical corruption on left side of screen 
         beginining stage 3 (robiza)
- 04050: [Graphics] twineag2: Missing graphic effect in screen 
         transitions (robiza)
- 04044: [Graphics] batsugun and clones: [possible] batsugun VDP mixing 
         still not correct (David Haywood)
- 00945: [Graphics] bkraidu: Text glitch in the flip screen mode. (robiza)
- 00944: [Graphics] ghox: There are gfx glitches on the background in 
         the ending scene. (robiza)
- 03952: [Graphics] gaiden, wildfang, raiga: Screen is shifted 32 pixels
         down with flip-screen. (robiza)
- 04036: [Graphics] astrowar: [debug] Severe graphic corruption 
         (Fabio Priuli)
- 04035: [Crash/Freeze] All sets in chihiro.c: Assert before OK 
         (Fabio Priuli)

About Mac Emulators
I am an Old School gamer with roots in emulation and gaming. I love video games, but mostly I love the old ones from our past. Emulation is a way to experience all these old games on your personal computer.

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