SDL MAME Updated to .143u6

SDL MAME has seen yet another update and now sits at version .143u6. This is an experimental version and is the 64 bit intel binary. You will need at least OSX 10.6 to run this. Download this from the Box File Widget on the right hand side of the Mac Emulators homepage, or from the SDL MAME Website. With out further ado, let’s scope out the developers changes.

0.143u6
-------

MAMETesters Bugs Fixed
----------------------
- 04483: [Compiling] sdlmame does not build in OpenBSD (R. Belmont)
- 04488: [Sound] All games in ms32.c: Jaleco Mega System 32 is mono
         only (Angelo Salese)
- 03541: [DIP/Input] victlapw: Cannot insert coins. (hap)
- 02543: [Color/Palette] raveracw, raveracj, raveracja: Sudden in-game
         darkness. (hap)
- 01949: [Graphics] cybrcycc: No background graphics when choosing
         Hard course. (hap)
- 00136: [Crash/Freeze] acedrvrw: I was passing the first checkpoint
         on the first track and was heading off the track, it crashed.
	 (hap)
- 02008: [Crash/Freeze] acedrvrw, victlapw: The 2 Ace Drivers game
         crash during attract mode (hap)
- 04480: [Misc.] All sets in mpu4.c and mpu5.c: Running any sets cause
         "validation checks failed" message (Tafoid)

Source Changes
--------------
Replaced M1 rom with proper dump for nprsp (NeopriSP Retro Collection)
[The Dumping Union]

m68k: fixed another buffer overflow bug [Belegdol, R. Belmont]

Added preliminary MCU handshake simulation sequence for astyanax,
hachoo, jitsupro, plusalph, stdragon and removed ROM patches for those
games [Angelo Salese]

Implemented inputs for edfbl and monkelf [Angelo Salese]

Fixed attract mode behaviour in Cybattler [Angelo Salese]

Added MCU dumps for X-Multiply (m72) and Image Fight
[The Dumping Union]

Removed deprecat.h usage from Jaleco Mega System 1 [Angelo Salese]

Improved sprites in King Derby [Angelo Salese]

Implemented default INIT register for MC68HC11 CPU core, necessary for
Namco's 30 Test HC11 sub-variant to work properly [Angelo Salese]

Implemented preliminary Free Running Counter timer for MC68HC11 CPU
core [Angelo Salese]

Added ROL EXT, ROL INDX, ROL INDY, STS DIR opcodes to the HC11 CPU
core [Angelo Salese]

Implemented save support to HC11 core [Angelo Salese]

Added preliminary 7-seg artwork for King Derby [Angelo Salese]

dogpatch - added shot sounds [Derrick Renaud, iritis]

Yet more Neo-Geo work on game ROMs structures [Johnboy]
 * Finished to document used pcb's for cartridges
 * Finished removal of .bin extension in favour of
    chiplabel.socketlabel naming convention

Whitestar: added main CPU FIRQ, fixed main/DMD CPU comms, DMD VRAM is
now populated [R. Belmont]

Update raiden 2 driver with guru-style readme for raiden 2 pcb itself,
based on the raiden dx guru-readme. [Lord Nightmare]

Figured out BIOS loading in Super Kaneko Nova System
[Joerg Hartenberger]

model3: added drive board ROMs for Scud Race, Scud Race Plus, Sega
Rally 2, and Daytona USA 2 [Andy Geezer]

naomi: added drive board ROM for f355 [Andy Geezer]

Whitestar: correct sample loading for games with 4Mbit ROMs
[R. Belmont]

Various Nibbler clean-ups:  [Tafoid]
 * Set up Nibbler and clones to allow the Pioneer Balloon sound rom as
    OPTIONAL as some board configurations has this rom on board.  If
    it is missing from your romset, the game will be allowed to play
    without the music is desired.
 * Nibbler and clones have been reordered and renamed based on version
    information.
 * Added notes to the driver.

Various wiz.c fixes :  [Tafoid]
 * Fixed cocktail controls for scion and clone.
 * Took ROM_LOAD_OPTIONAL out of ROM_START that uses the audiocpu rom
    from scionc for scion.  The original scion audiocpu is not
    emulated correctly, is a known issue, and was only covered up by
    the use of this other dump from scionc.

whitestar: correct sample ROM loading for games with 8Mbit sample ROMs
[R. Belmont, Tafoid]

Allow region tags starting with a : to mean "absolute" so devices can
access the parent base driver's ROM regions [R. Belmont]

Moved DECO BSMT2000 sound board out to a device shared between
Whitestar and tattass [R. Belmont]

WD17xx: Connected Side Select Output for variants that support it.
[Curt Coder]

More minor notes about different raiden 2 set sound roms and suspected
(but as of yet unproven) version order. [Lord Nightmare, trap15]

Update sp0256 core to use correctly ordered resroms; update sauro
driver to use correctly ordered sp0256-al2 resroms.
[Huygens, Lord Nightmare]

namcos22.c updates [hap]
 * fixed acedrvrw and victlapw crash from buffer overflow
 * fixed dirtdash crash due to pointrom size, the game still doesn't
    work though
 * improved display fader (used in raveracw)
 * cleaned up inputs and added default nvram where useful
 * properly emulated step lock motor status for the skiing games

Added basic PCB layout for Reel'N Quake! [Brian Troha]

Further major organization, documentation and reordering of numerous
(over 1700) gambling / Fruit machine titles covering multiple
systems.  [David Haywood / James Wallace]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bingo (set 1) [Roberto Fresca, EMMA Italian Dumping Team]
Bingo (set 2) [Roberto Fresca, The Dumping Union]
30 Test (Remake) [Angelo Salese, Yasuhiro Ogawa]
Candy Candy
  [Kevin Eshbach, ranger_lennier, B. Munger, bodger319, Brian Troha, Smitdogg, The Dumping Union]
Deluxe 5
  [Steetgames, bodger319, G. Mateo, M. Rodrigo, R. Weidinger, Brian Troha, Smitdogg, The Dumping Union]
PEPSI Man [Luca Elia]
Super Shot [Mariusz Wojcieszek, Team Europe & fallout]
Umi de Poker / Marine Paradise [Angelo Salese, Yasuhiro Ogawa]
Slot Poker Saiyuki [Angelo Salese, Yasuhiro Ogawa]

New clones added
----------------
Ikari 3 (Japan) [ShouTime]
Exvania (World) [Tormod, The Dumping Union]

New games marked as GAME_NOT_WORKING
------------------------------------
Croupier (Playmark Roulette v.20.05) [Roberto Fresca]
Video Poker (v1403) [Roberto Fresca]
Funcube 3
Mahjong Momotarou

About Mac Emulators
I am an Old School gamer with roots in emulation and gaming. I love video games, but mostly I love the old ones from our past. Emulation is a way to experience all these old games on your personal computer.

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