SDL MAME/MESS for Mac Updated

SDL MAME/MESS for Mac updated to (stable) v146, it can be obtained from the new location of their website in both 32bit and 64bit versions here.

The Latest Dolphin Emulator For Mac

Dolphin, the Wii and Game Cube emulator for Mac, now sits at version 3.0-427. Grab it from the Box File Widget on the right hand side of this blogs home page or direct from their website. Let’s check out the changes.

Improvement to revision b8bef29bcc5a .. šŸ˜›

Virtual ][ Updated to 6.5

Virtual ][, “The Best Apple II Emulator”, for Mac saw an update and now sits at version 6.5. Get it from the Box File Widget located on the blog homepage, or from their website. Let’s check out the changes.

  • Fixed an issue where the Mockingboard card could halt the virtual machine (this happened, for example, in Ultima IV).
  • Corrected an issue in the “floating bus” screen rendering, thereby improving compatibility.
  • Fixed an issue that could cause stray pixels on the emulated screen when switching from 80-column text to low-resolution graphics.
  • Improved screen rendering perfomance by using Apple’s Grand Central Dispatch technology.

SDL MESS for Mac

The same people who bring you all the wonderful SDL MAME updates for Mac now have another offering, SDL MESS. SDL MESS is a HUGE console emulator for Mac. It has everything from Genesis to Nintendo. You can enjoy having the power of several emulators all in one handy dandy spot. You can download it in pieces or from the website. Let’s check out the changes.

0.144

New System Drivers Supported:
-----------------------------
- Sanyo MBC-200 [Matt Dawson,Angelo Salese,Miodrag Milanovic]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Juicebox [Tim Schuerewegen]
- Avigo [Sandro Ronco]

Skeleton drivers:
-----------------
- BK-8T Terminal [DATAsoft]

System Driver Changes:
----------------------
- ti99: Fixed GROM address counter handling and GRAMKracker's
	wrong RAM pointer [Michael Zapf]
- ti99: Fixed GRAMKracker's write protection [Michael Zapf]
- pc1512: Added a dump of the WD1015 MCU. [John Elliott]
- mac: Further improvements to Quadra 700; System 7.5.0 (and probably 7.1)
	will boot, but system remains NOT_WORKING due to many known flaws.
	Fixed slot interrupts on IIci so 4-head operation is possible. [R. Belmont]
- iq151: Added slot interface and moved video32/video64/disc2
	emulation into slots. [Sandro Ronco]
- iq151: Added emulation of Grafik module. [Sandro Ronco]
- amiga: a number of games seem to get confused when there's two drives
	(they wait for a index pulse on the second) [O. Galibert]
- mac: Fixed name of Asante MC3NB card, added Apple NuBus Ethernet Card
	which the Asante is a perfect clone of, fixed 24-bit mirroring so
	ethernet cards work in all slots [R. Belmont]
- amstrad: Added support for ROMbox, SSA-1 speech synth and DK'Tronics speech
  synth to be used in a daisy-chain of expansion devices.  [Barry Rodewald]
- samcoupe: Hook up the new wd1772, format support incomplete though [O. Galibert]
- abc1600: Added portrait/landscape layouts. [Curt Coder]
- abc800: Refactored the ABC bus to single-slot (as it really is). [Curt Coder]
- aes: cleanup of code, and made aes use neogeo softlist from MAME [David Haywood]
- mac: fix SCC so AppleTalk check fails gracefully instead of locking up;
	removed ROM patch on II/IIx/IIcx since it's no longer necessary [R. Belmont]

Software Lists:
----------------
- snes.xml: new dump added, NHL '97 Revision A [badinsults]
- snes.xml: redumped and profiled arround 100 cartridges [MESSfan]
- lynx.xml: stripped headers of dumps, removed bad dumps, added auto-rotate code [Huygens]
- astrocde.xml: fix errors and add several new or previously missing dumps [ranger_lennier]

Source Changes:
----------------
- amigafdc: Upgrade and fixes [O. Galibert]
- wd1772: Adapt the pll to a 8MHz frequency [O. Galibert]
- ipf: Describe the remaining fields [O. Galibert, SPS]
- floppy,wd1772: First stab at write support, in-memory only for now [O. Galibert]
- ipf: weak bits are usually badly-written/not written zones [O. Galibert]
- floppy: Slot-ize the floppies so that you can choose
	how many are connected [O. Galibert, R. Belmont]
- ami_dsk: ADF write support [O. Galibert]
- refactored the Commodore IEC bus to use slots. You can now connect up
	to 4 IEC floppy drives of your choice (1540/1541/1571/1581) to
	a VIC-20, C64, C128, C16, Plus-4, or C65. [Curt Coder]
- refactored the IEEE-488 bus to use slots. You can now connect up
	to 4 IEEE-488 floppy drives of your choice (C2040/C3040/C4040/
	C8050/C8250/SFD1001) to a Commodore PET or CBMB. [Curt Coder]

Virtual ][ Emulator for Mac

The Virtual ][ emulator for Mac saw an update late last month. It now sits at version 6.4.1. You can download this and many other emulators in the Box File Widget located on the right hand side of this blog or from their website. Let’s scope out the changes.

What’s new in version 6.4

  • Dropped support for MacĀ OSĀ X 10.5 and the PowerPC processor. The program now requires an Intel Mac running MacĀ OSĀ X 10.6 (Snow Leopard) or better.
  • Added a feature to change the write protection and volume number of disk images.
  • It is now possible to configure a 65C02 processor in an AppleĀ ][ or ][+ virtual machine.
  • When choosing “Copy as Text” from the Edit menu, international characters on the screen are now correctly copied to the Mac clipboard.
  • Improved the quality of the QuickLook preview and thumbnail of a saved state file.
  • Some custom character sets were not accepted by the virtual machine – this has been fixed.
  • Fixed a number of minor issues, thereby improving the overall stability of the program.

What’s new in version 6.4.1

Corrected some minor issues that were introduced in version 6.4:

  • Double-clicking a disk in the Finder didn’t work anymore when VirtualĀ ][ did not run – this has been fixed.
  • All pictures in the Inspector Help were missing – this has been corrected.

The Holidays

It’s that time of the year again, and I’m all over the place these days. The posts might be few and far between during the next few months, and for that I apologize. When it starts sowing in Tahoe, the distance between myself and my computer will grow exponentially. It is what it is. In my world of leisure, snowboarding trumps everything. There might be less posts about emulators and more posts about snow and holiday fun, but I promise not to loose touch entirely. Happy Holidays!

SDL MAME for Mac Updated

SDL MAME for Mac has been updated to version .143u7. This is a 64 bit experimental version. I apologize to the folks using Power PC’s but even Apple has said goodbye. It is clearly time to say goodbye. So, without further ado, check out the changes below and grab the download from the Box File Widget on the right hand side of the Mac Emulators Blog homepage. Cheers!

0.143u7
-------

MAMETesters Bugs Fixed
----------------------
- 02448: [Graphics] lethalen: External' rowscroll not hooked up
         correctly (1st attract level, highscores). (Roberto Zandona')
- 04471: [Crash/Freeze] Many sets using m68000-family CPU: Access
         Violation (Sandro Ronco)
- 04345: [Sound] nbbatman, ssoldier and clones: Sounds freezes or
         halts after a time (Mamesick)
- 04386: [Graphics] timecris and clones: Specific room with incorrect
         lighting on Stage 2 (hap)
- 04495: [Crash/Freeze] All sets in cd32.c: All games fail to boot
         properly (mariuszw, R. Belmont)
- 00258: [Graphics] blswhstl: Graphic glitch on the final boss.
         (robiza)
- 00373: [Graphics] butasan: There are missing background tiles and
         wrong colours. (robiza)
- 00172: [Graphics] butasan: The top status area (where the score and
         time info is) is missing text and has wrong colors. (robiza)

Source Changes
--------------
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function
[ElBarto]

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
    Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression.  [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
PEPSI Man [Luca Elia, Yasuhiro Ogawa]
Uchuu Tokkyuu Medalian [Luca Elia, Yasuhiro Ogawa]
Funcube 3 [Luca Elia, Yasuhiro Ogawa]
FamicomBox [Mariusz Wojcieszek]

New clones added
----------------
Jungle King (alternate sound)  [Andrew Welburn]
Zero Gunner (Japan, Model 2A) [Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
Vigilante (US) - Rev. G  [Corrado Tomaselli]
Cruis'n Exotica v1.0 [Brian Troha, The Dumping Union]
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
Muroge Monaco (set 3) [Roberto Fresca, EMMA Italian Dumping Team]
Butasan - Pig's & Bomber's (Japan, English) [Bensonrad]
Aqua Jack (US) [ShouTime]

New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Master '97 [Roberto Fresca, Team Europe, FatArnold]
Metalman [PinMAME]
Pimbal (Pinball 3000) [PinMAME]