SDL MAME for Mac Updated

SDL MAME for Mac has been updated to version .143u7. This is a 64 bit experimental version. I apologize to the folks using Power PC’s but even Apple has said goodbye. It is clearly time to say goodbye. So, without further ado, check out the changes below and grab the download from the Box File Widget on the right hand side of the Mac Emulators Blog homepage. Cheers!

0.143u7
-------

MAMETesters Bugs Fixed
----------------------
- 02448: [Graphics] lethalen: External' rowscroll not hooked up
         correctly (1st attract level, highscores). (Roberto Zandona')
- 04471: [Crash/Freeze] Many sets using m68000-family CPU: Access
         Violation (Sandro Ronco)
- 04345: [Sound] nbbatman, ssoldier and clones: Sounds freezes or
         halts after a time (Mamesick)
- 04386: [Graphics] timecris and clones: Specific room with incorrect
         lighting on Stage 2 (hap)
- 04495: [Crash/Freeze] All sets in cd32.c: All games fail to boot
         properly (mariuszw, R. Belmont)
- 00258: [Graphics] blswhstl: Graphic glitch on the final boss.
         (robiza)
- 00373: [Graphics] butasan: There are missing background tiles and
         wrong colours. (robiza)
- 00172: [Graphics] butasan: The top status area (where the score and
         time info is) is missing text and has wrong colors. (robiza)

Source Changes
--------------
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function
[ElBarto]

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
    Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression.  [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
PEPSI Man [Luca Elia, Yasuhiro Ogawa]
Uchuu Tokkyuu Medalian [Luca Elia, Yasuhiro Ogawa]
Funcube 3 [Luca Elia, Yasuhiro Ogawa]
FamicomBox [Mariusz Wojcieszek]

New clones added
----------------
Jungle King (alternate sound)  [Andrew Welburn]
Zero Gunner (Japan, Model 2A) [Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
Vigilante (US) - Rev. G  [Corrado Tomaselli]
Cruis'n Exotica v1.0 [Brian Troha, The Dumping Union]
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
Muroge Monaco (set 3) [Roberto Fresca, EMMA Italian Dumping Team]
Butasan - Pig's & Bomber's (Japan, English) [Bensonrad]
Aqua Jack (US) [ShouTime]

New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Master '97 [Roberto Fresca, Team Europe, FatArnold]
Metalman [PinMAME]
Pimbal (Pinball 3000) [PinMAME]

SDL MAME Updated for April

SDL MAME for Mac OSX has been updated for April to bring it up to date with the .137u2 baseline. Download it from the Box File Widget but make sure you have the correct version for your 32 or 64 bit system.

Cheers

New Version of SDL MAME for Mac OSX

A few days ago the Mac OSX version of SDL MAME was updated to stay up with the current version of MAME. Download the 32bit and 64bit versions from the Box File Widget on the right hand side of the blog homepage.

Check the homepage for various information and the changes that were done with this version.

SDL MAME New Version

For those of you who haven’t experienced the Multiple Arcade Machine Emulator that is MAME, you are truly missing out. It’s an amazing emulator that does a great job at emulating all the old school arcade games from days past. However, please be aware that this particular version is a console version of MAME. You will need to use terminal or a graphical front end program. Here is a good site for how to set up SDL.

Changes in this version :

“NOTE: These builds will only work on OS X 10.6(Intel) or 10.5 (PPC) and above.” – does this mean 10.5 Intel users won’t be having any arcade fun?

  • 1) Up to date with baseline 0.134u1 (RB)
  • 2) Fixed MinGW compile issue (Malice)
  • Home Page for SDL MAME

    Download SDL MAME

    CHEERS!

    P.S. An easy out for the new computer user would be to go download MAME OSX. It’s out dated, but still works great.