SDL MAME/MESS for Mac Updated

SDL MAME/MESS for Mac updated to (stable) v146, it can be obtained from the new location of their website in both 32bit and 64bit versions here.

SixtyForce (N64) Updated

The N64 emulator by Gerrit called SixtyForce saw an updated some time ago. I tried it out and it plays really well on my 24″ iMac with my wireless Xbox 360 controller. The graphics and sound seem on point. It looks like their gem just keeps getting more and more polished. If you support the emulator and donate a little bit of well deserved cash, they remove the Gerrit logo and allow saves. This is by far my favorite emulator for the Mac. Grab it from the downloads box on the right hand side of this blog or from their homepage.

MAME for Mac OS X v.145u6

The experimental version of MAME for Mac OS X now sits at version 145u6. The Universal binaries are no longer supported, so if you have a PPC still then it’s time to upgrade. Let’s peep the changes. Find it in the Box File Widget or from their website.

0.145u6
-------

MAMETesters Bugs Fixed
----------------------
- 04741: [Sound] xmen: Instruments in the music are playing back at
         the wrong volume (hap)
- 02675: [Sound] rdft, rdft2: Music used in the boss levels of Raiden
         Fighters and Raiden Fighters 2 play (Mssion 1-3, 2-3) slower
	 than the original. (Sonikos)
- 04734: [Crash/Freeze] tylz: Crash after OK (Pugsy)
- 04743: [Crash/Freeze] pzloop2jr1: Black Screen (Tafoid)
- 04735: [Crash/Freeze] breywood, shackled: Black screen (stephh)
- 04737: [Original Reference] ckong: correct manufacturer found for
         Crazy Kong (Falcon?)

Source Changes
--------------
Change DirectInput joystick acquisition method to be non exclusive.
[bdam]

toaplan2.c: Correct the video (character layer) offset for 1945 Part-2
(Chinese hack of Battle Garegga) [Dave Haywood]

dc: Fix the maple hookup and controllers and add the missing maple irq
[O. Galibert]

galaxia.c: Improved colors and hooked up cvs stars circuit. [hap]

Hooked up TMS9928 and PIA devices to Baby Pac-Man video CPU, gives
some gfx if you press the service switch [Angelo Salese]

pgm.c: Continued refactoring of the protections, including improved
notes.  Moved some code into the states and split states by protection
type.  [David Haywood]

Set the correct cpu in mpu5.c driver and split a few alternate
revisions into clone sets.  [David Haywood]

Decrypted the rest of the gambling sets in igs_m027.c.  No further
advancements in visible emulation to report, though.  [iq132]

Redumped sound roms in funcube2 and funcube3 [Guru, Yasuhiro Ogawa]

Improved irqs in Little Robin, and added preliminary sound to it
[Angelo Salese]

model2.c: Added the I/O Controller rom (Z80 based) for Rail Chase 2
[Brian Troha, The Dumping Union]

Converted gamtor.c to use VGA device (doesn't work though due of a
weird banking problem) [Angelo Salese]

m68k: add preliminary on-board peripherals to 68307 and 68340
[David Haywood]

SDL: Fix formatting of chdman man page [wallyweek]

Allow compilation with compatible system-installed versions of libjpeg
and libflac [wallyweek, R. Belmont]

Solved the remaining issues with Raiden 2's sprite decryption.
[Andreas Naive]

Major driver modernization changes [Miodrag Milanovic]
- Added 4th parameter to all address maps
- Added missing state classes
- Removed ADDRESS_MAP_MODERN define

rastan.c: Add dipswitch locations to the Rastan sets. [Brian Troha]

namcos21.c: Added Namco game prefix to the Winning Run 91 set. Added
minor documentation about the System21B two board stack. [Brian Troha]

nmk16.c: Fixes some issues and cleaned up the video sources a bit
[trap15]

Fixed ymf271.c core timer allowing for greater accuracy. [Sonikos]

BFM Scorpion 4 Hardware:  [David Haywood]
 * General update which fleshes out some of the 68307 code (not 100%
    correct hookups, just improved logging and enough to get us
    somewhere).
 * Added various devices to the SC4 emulation, added a default layout
    showing the VFD, to which most of the earlier games will now write
    'Initializing'.  Timers and other devices still need to be
    implemented properly before they actually initialize.
 * Put the actual SC4 hardware emulation in drivers/bfm_sc4h.c so that
    it doesn't get lost in the swamp of sets (scrolling through a file
    is quite hard when it's almost entirely set definitions)

mirax, miraxa (mirax.c) [stephh] :
 * Fixed Dip Switches and Inputs (after verification of the Z80 code)

Implemented flip screen support to Mirax [Angelo Salese]

galdrvr.c: Added preliminary protection emulation to Monster Zero.
[hap]

Moved all drivers to using the paletteram helpers defined in the
driver_device base class. The palette base is now specified via an
AM_SHARE of "paletteram" or "paletteram2". The driver_device base
class now finds these pointers and places them in
m_generic_paletteram_8/_16/_32 and m_generic_paletteram2_8/_16/_32.
[Aaron Giles]

Removed machine.generic.paletteram*, and machine.generic entirely.
Removed AM_BASE_GENERIC/AM_SIZE_GENERIC as they don't apply anymore.
[Aaron Giles]

Changed required_/optional_shared_ptr to support set_target with base
and size for manually configuring a shared pointer, and a new allocate
method for dynamically allocating (and registering the memory for save
states). [Aaron Giles]

Converted memory_private to memory_manager and moved global memory
operations into methods on it. Converted the less-popular cases over
in drivers that used them, leaving the bank management APIs global for
now. [Aaron Giles]

Add logic to ensure that shared pointers are checked to be of the
right width. The primary upshot is that if you declare
AM_SHARE("paletteram") in an 8-bit memory map, then only
m_generic_paletteram_8 will be populated, and m_generic_paletteram_16
will be NULL. But it applies to all required_/optional_shared_ptrs
declared, so make sure they are of the right type. [Aaron Giles]

Added code to cdrom.c to compute and verify ECC codes for mode 1/2
sectors. [David Haywood]

Added CD compressor template which separates subcode data from sector
data, removes redundant ECC data prior to compression, and uses
separate compressors for each part. Defined LZMA and ZLib CD
compressors based on this and made them the default for CDs.
[Aaron Giles]

Redumped sprites rom of lhzb2 [Guru]

Decrypted sprites in lhzb. Decrypted tiles and palette in lhzb2 and
slqz2. Added inputs and memory maps in these games, pending protection
simulation [Luca Elia]

Move driver list/enumerator to new file drivenum.c/.h. Move
game_driver definition and constants to new header gamedrv.h. [Aaron
Giles]

wldarrow.c: Added service inputs, allowing battery RAM to be
initialized in test mode, making the games close to playable. [hap]

namcos10: Fix banking for Mr. Driller 2, first stab at the encryption
[O. Galibert]

misc sc4/68307 updates + prelim peripheral hookups, allows most sc4
sets to run their sound rom checks [David Haywood]

rastan.c: Cleaned up Parent/Child order. Corrected ROM names and added
additional information / notes. [Brian Troha]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fun River [Sara S.]
unknown Japanese horse gambling game (preliminary) [hap, Paul Swan]

New clones added
----------------
Rastan (US) [Stefan Lindberg]

New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Show [hap, Siftware]
Dragon World Pretty Chance [Smitdogg, Tjeerd Carter]

Dapplegrey 2.35

Dapplegrey, a great DosBox front end, was updated to 2.35. This was a maintenance update. Let’s scope the changes. As usual, download it from the Box File Widget on the right hand side of the Mac Emulators Blog homepage or go grab it from their website.

  • When mounting images, the boot command has been revised.
  • Also, to support multiple floppy disk images to be booted, now you can add more than one floppy image, rather than one floppy disk image like before. Remember, only *one* floppy disk image is supported by DOSBox to be imgmounted, if you need multiple floppy disk images imgmounted to a drive letter, you’ld need to boot that.
  • In rare cases, if you need/want to select a different Drive C: path (near the ‘or’ line in the ‘Drives’ section, the buttons to select a different folder or another disk image (disk image not supported for Toolbar entries) are working again now.
  • Recent DOSBoxSVN application will be recognized now (to get it, find the text string “DOSBox SVN snapshot for OS X (10.4-10.7 ppc/intel)” for example at Director Player Error?

The Latest Dolphin Emulator For Mac

Dolphin, the Wii and Game Cube emulator for Mac, now sits at version 3.0-427. Grab it from the Box File Widget on the right hand side of this blogs home page or direct from their website. Let’s check out the changes.

Improvement to revision b8bef29bcc5a .. 😛

Newest Addition To Console Collection

I recently stumbled across a 3DO game system at a local thrift shop. My friend works at two thrifts shops and has some of the coolest toys and collectables you could ever imagine, all of which he obtained through working at his job. Some of his Akira toys are still in the original packaging. While he digs the toys and the collectables, I’m more partial to old gaming. I told him to keep his eye open for old gaming consoles, and he came across this and didn’t even know what it was. Thanks to our friendship, and his selling it to me without looking up the price, I was able to obtain this system for 20 bucks. That’s right folks, Andrew Jackson bought me this console that originally sold for 700 big ones. Even today the system sells for several hundred dollars. It is in near mint condition and came with all the various cables, Road Rash, and a controller. This bad boy is packing 32bits of power! When this console originally came out, it was the most powerful gaming console. Unfortunately the system was just too damn expensive and lacked the proper catalog of games. I think if it had been better priced and had more software support, it could have done quite well. Although this has nothing to do with Mac Emulators, it was a great find and I just had to share it. Cheers!

SDL MAME .145 and beyond

SDL MAME now has a stable .145 release and a .145u1 (experimental) release. You can find both releases in the Box File Widget or go check out their website. And don’t forget, “make sure you have installed the SDL runtime library first!”