Yabuse (Sega Saturn for Mac OSX)

Yabuse, the Sega Saturn emulator for Mac OSX, saw an update a couple months ago.

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Pick up the latest version here —> yabause-0.9.14-mac.zip

SDL MAME for Mac OSX

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Here’s a great in depth article I found on how to run SDL MAME for Mac OSX. I’ve posted links in the past, but I found this article to be the best of the best. Plus, it’s fairly up to date too. It’ll take some work, but you can benefit from running the most current version of MAME rather than the older MAME OSX (although I still love MAME OSX).

http://www.tweaking4all.com/software/games/macos-x-run-mame-mavericks-10-9/

And for a little more information on how to run QMC2 (I’ve posted about it before, and it’s in the downloads box already)…

http://www.makeuseof.com/tag/how-to-play-arcade-games-on-your-mac-with-mame-qmc2/

SDL MESS for Mac

The same people who bring you all the wonderful SDL MAME updates for Mac now have another offering, SDL MESS. SDL MESS is a HUGE console emulator for Mac. It has everything from Genesis to Nintendo. You can enjoy having the power of several emulators all in one handy dandy spot. You can download it in pieces or from the website. Let’s check out the changes.

0.144

New System Drivers Supported:
-----------------------------
- Sanyo MBC-200 [Matt Dawson,Angelo Salese,Miodrag Milanovic]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Juicebox [Tim Schuerewegen]
- Avigo [Sandro Ronco]

Skeleton drivers:
-----------------
- BK-8T Terminal [DATAsoft]

System Driver Changes:
----------------------
- ti99: Fixed GROM address counter handling and GRAMKracker's
	wrong RAM pointer [Michael Zapf]
- ti99: Fixed GRAMKracker's write protection [Michael Zapf]
- pc1512: Added a dump of the WD1015 MCU. [John Elliott]
- mac: Further improvements to Quadra 700; System 7.5.0 (and probably 7.1)
	will boot, but system remains NOT_WORKING due to many known flaws.
	Fixed slot interrupts on IIci so 4-head operation is possible. [R. Belmont]
- iq151: Added slot interface and moved video32/video64/disc2
	emulation into slots. [Sandro Ronco]
- iq151: Added emulation of Grafik module. [Sandro Ronco]
- amiga: a number of games seem to get confused when there's two drives
	(they wait for a index pulse on the second) [O. Galibert]
- mac: Fixed name of Asante MC3NB card, added Apple NuBus Ethernet Card
	which the Asante is a perfect clone of, fixed 24-bit mirroring so
	ethernet cards work in all slots [R. Belmont]
- amstrad: Added support for ROMbox, SSA-1 speech synth and DK'Tronics speech
  synth to be used in a daisy-chain of expansion devices.  [Barry Rodewald]
- samcoupe: Hook up the new wd1772, format support incomplete though [O. Galibert]
- abc1600: Added portrait/landscape layouts. [Curt Coder]
- abc800: Refactored the ABC bus to single-slot (as it really is). [Curt Coder]
- aes: cleanup of code, and made aes use neogeo softlist from MAME [David Haywood]
- mac: fix SCC so AppleTalk check fails gracefully instead of locking up;
	removed ROM patch on II/IIx/IIcx since it's no longer necessary [R. Belmont]

Software Lists:
----------------
- snes.xml: new dump added, NHL '97 Revision A [badinsults]
- snes.xml: redumped and profiled arround 100 cartridges [MESSfan]
- lynx.xml: stripped headers of dumps, removed bad dumps, added auto-rotate code [Huygens]
- astrocde.xml: fix errors and add several new or previously missing dumps [ranger_lennier]

Source Changes:
----------------
- amigafdc: Upgrade and fixes [O. Galibert]
- wd1772: Adapt the pll to a 8MHz frequency [O. Galibert]
- ipf: Describe the remaining fields [O. Galibert, SPS]
- floppy,wd1772: First stab at write support, in-memory only for now [O. Galibert]
- ipf: weak bits are usually badly-written/not written zones [O. Galibert]
- floppy: Slot-ize the floppies so that you can choose
	how many are connected [O. Galibert, R. Belmont]
- ami_dsk: ADF write support [O. Galibert]
- refactored the Commodore IEC bus to use slots. You can now connect up
	to 4 IEC floppy drives of your choice (1540/1541/1571/1581) to
	a VIC-20, C64, C128, C16, Plus-4, or C65. [Curt Coder]
- refactored the IEEE-488 bus to use slots. You can now connect up
	to 4 IEEE-488 floppy drives of your choice (C2040/C3040/C4040/
	C8050/C8250/SFD1001) to a Commodore PET or CBMB. [Curt Coder]

The Holidays

It’s that time of the year again, and I’m all over the place these days. The posts might be few and far between during the next few months, and for that I apologize. When it starts sowing in Tahoe, the distance between myself and my computer will grow exponentially. It is what it is. In my world of leisure, snowboarding trumps everything. There might be less posts about emulators and more posts about snow and holiday fun, but I promise not to loose touch entirely. Happy Holidays!

Boxer 1.2

Boxer, a great Dos Box tool, was updated and now sits at version 1.2. Boxer takes your Dos program and “boxes” it up using a little bit of DosBox magic, allowing you to run various Dos games or applications on your Mac. As always, grab the download from the right hand side of this blog or from their home page. Let’s check out the changes.

Roland MT-32 support:

  • Emulates the Roland MT-32/CM-32L Sound Module, beloved of Sierra and Origin fans everywhere. Big kudos to the Munt project for their emulation! Emulation requires MT-32 or CM-32L ROMs, which aren’t legal to bundle with Boxer. Drag your own ROMs into Boxer’s Audio Preferences to enable the emulation.
  • Displays secret game messages from the MT-32’s LCD in a spiffy bezel overlay.
  • Detects if you’ve got a real MT-32 plugged in, and pipes MT-32 music to that automatically. No configuration needed: just a MIDI-to-USB cable.
  • Autodetects MT-32-compatible games: just tell the game to play MT-32 music and you’re all set.

Easier CD-swapping for multi-CD games:

  • Adding a new CD will replace any previous one, using the same drive letter. No more shuffling drives around when you need the next disc!
  • The Drives Inspector displays inactive CDs along with the currently-active one, so you can swap back and forth between CDs quickly. (You can also cycle through CDs with Cmd+Shift+left/right.)
  • Extra CDs can be imported into the gamebox from the Drives panel while playing, making them always available to swap between.

Much more reliable importing from Good Old Games:

  • Custom DOSBox emulation settings are now imported along with the game files, to ensure the game works as it should: no need to fix sound settings or mess with drive mounts.
  • These settings are used to pick the right program to launch automatically, so you can get playing straight away.

A laundry-list of other improvements and bugfixes:

  • No more switching Spaces by accident! OS X’s own function key and arrow-key hotkeys are now suppressed while playing, in all OS X versions. May require a tweak to your Universal Access preferences: see Boxer’s Preferences panel for details.
  • Added options to Mouse Inspector to modify/disable Boxer’s Ctrl+click and Ctrl+Opt+click mouse button shortcuts, to fix games that give these key combos their own behaviour.
  • Improved game startup times.
  • New look-and-feel for program panel to fit in better on Lion.
  • Tweaked fullscreen scaling to reduce stretchmarks.
  • Added friendly explanations when a drive could not be mounted or unmounted.
  • Game import can now be cancelled while it is scanning a game folder.
  • OS X 10.5: Suppressed “This game appears to be ignoring your joystick” warning when Gamepad Companion or ControllerMate are running.
  • OS X 10.7: Fixed mouse disappearing ‘behind’ the Inspector panel in seamless mouse mode.
  • OS X 10.7: Fixed drives disappearing from Drives panel when dragging them around.
  • OS X 10.7: Fixed occasional mis-importing of CDs.
  • OS X 10.7: Fixed spurious drive-added/drive-removed notifications when starting a game.
  • Fixed incorrect D-pad directions on Playstation 3 controllers.
  • Fixed trackpad taps not getting registered in certain games.
  • Fixed crash at startup when scanning disc images that have unreadable files (affected some releases of Theme Hospital.)
  • Emulation fixes for Siege, The Incredible Machine, Wizardry VII, Car & Driver, Cannon Fodder, Broken Sword, Jetfighter 2, F-14 Tomcat, Terminators 2029 and Rampage, Elite Plus, Ignition, The Pandora Directive, Mechwarrior, MDK, A.T.A.C, B-17 Flying Fortress, Dogfight, Harrier Jump Jet, Angel Devoid, Screamer, Turrican II, The Lion King, Wolfenstein 3D, Geekwad, Return of the Phantom, Mortal Kombat, Mortal Kombat Trilogy, Dawn Patrol and Xenon II. (phew!)
  • Game import fixes for Super Tetris, Teenage Mutant Ninja Turtles 2, Quarantine, System Shock and Wing Commander III.

SDL MAME for Mac Updated

SDL MAME for Mac has been updated to version .143u7. This is a 64 bit experimental version. I apologize to the folks using Power PC’s but even Apple has said goodbye. It is clearly time to say goodbye. So, without further ado, check out the changes below and grab the download from the Box File Widget on the right hand side of the Mac Emulators Blog homepage. Cheers!

0.143u7
-------

MAMETesters Bugs Fixed
----------------------
- 02448: [Graphics] lethalen: External' rowscroll not hooked up
         correctly (1st attract level, highscores). (Roberto Zandona')
- 04471: [Crash/Freeze] Many sets using m68000-family CPU: Access
         Violation (Sandro Ronco)
- 04345: [Sound] nbbatman, ssoldier and clones: Sounds freezes or
         halts after a time (Mamesick)
- 04386: [Graphics] timecris and clones: Specific room with incorrect
         lighting on Stage 2 (hap)
- 04495: [Crash/Freeze] All sets in cd32.c: All games fail to boot
         properly (mariuszw, R. Belmont)
- 00258: [Graphics] blswhstl: Graphic glitch on the final boss.
         (robiza)
- 00373: [Graphics] butasan: There are missing background tiles and
         wrong colours. (robiza)
- 00172: [Graphics] butasan: The top status area (where the score and
         time info is) is missing text and has wrong colors. (robiza)

Source Changes
--------------
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function
[ElBarto]

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
    Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression.  [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
PEPSI Man [Luca Elia, Yasuhiro Ogawa]
Uchuu Tokkyuu Medalian [Luca Elia, Yasuhiro Ogawa]
Funcube 3 [Luca Elia, Yasuhiro Ogawa]
FamicomBox [Mariusz Wojcieszek]

New clones added
----------------
Jungle King (alternate sound)  [Andrew Welburn]
Zero Gunner (Japan, Model 2A) [Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
Vigilante (US) - Rev. G  [Corrado Tomaselli]
Cruis'n Exotica v1.0 [Brian Troha, The Dumping Union]
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
Muroge Monaco (set 3) [Roberto Fresca, EMMA Italian Dumping Team]
Butasan - Pig's & Bomber's (Japan, English) [Bensonrad]
Aqua Jack (US) [ShouTime]

New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Master '97 [Roberto Fresca, Team Europe, FatArnold]
Metalman [PinMAME]
Pimbal (Pinball 3000) [PinMAME]

Virtual Box Updated (v.4.1.4)

Virtual box has been updated to version 4.1.4. It has seen a couple updates since I last blogged about it, but things have been crazy around here and I haven’t gotten around to blogging about it. For those of you who don’t know, Virtual Box is a great way to run Windows on a Mac. You can also run other operating systems if you choose to do so, and all within a “virtual box” running on your Mac. Download the latest version from the Box File Widget (I had to break it up into parts) or from their homepage. The following is a list of the changes from the changelog.