SDL MAME for Mac OSX

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Here’s a great in depth article I found on how to run SDL MAME for Mac OSX. I’ve posted links in the past, but I found this article to be the best of the best. Plus, it’s fairly up to date too. It’ll take some work, but you can benefit from running the most current version of MAME rather than the older MAME OSX (although I still love MAME OSX).

http://www.tweaking4all.com/software/games/macos-x-run-mame-mavericks-10-9/

And for a little more information on how to run QMC2 (I’ve posted about it before, and it’s in the downloads box already)…

http://www.makeuseof.com/tag/how-to-play-arcade-games-on-your-mac-with-mame-qmc2/

SDL MAME/MESS for Mac Updated

SDL MAME/MESS for Mac updated to (stable) v146, it can be obtained from the new location of their website in both 32bit and 64bit versions here.

Virtual ][ Updated to 6.5

Virtual ][, “The Best Apple II Emulator”, for Mac saw an update and now sits at version 6.5. Get it from the Box File Widget located on the blog homepage, or from their website. Let’s check out the changes.

  • Fixed an issue where the Mockingboard card could halt the virtual machine (this happened, for example, in Ultima IV).
  • Corrected an issue in the “floating bus” screen rendering, thereby improving compatibility.
  • Fixed an issue that could cause stray pixels on the emulated screen when switching from 80-column text to low-resolution graphics.
  • Improved screen rendering perfomance by using Apple’s Grand Central Dispatch technology.

SDL MAME for Mac Updated

SDL MAME for Mac has been updated to version .143u7. This is a 64 bit experimental version. I apologize to the folks using Power PC’s but even Apple has said goodbye. It is clearly time to say goodbye. So, without further ado, check out the changes below and grab the download from the Box File Widget on the right hand side of the Mac Emulators Blog homepage. Cheers!

0.143u7
-------

MAMETesters Bugs Fixed
----------------------
- 02448: [Graphics] lethalen: External' rowscroll not hooked up
         correctly (1st attract level, highscores). (Roberto Zandona')
- 04471: [Crash/Freeze] Many sets using m68000-family CPU: Access
         Violation (Sandro Ronco)
- 04345: [Sound] nbbatman, ssoldier and clones: Sounds freezes or
         halts after a time (Mamesick)
- 04386: [Graphics] timecris and clones: Specific room with incorrect
         lighting on Stage 2 (hap)
- 04495: [Crash/Freeze] All sets in cd32.c: All games fail to boot
         properly (mariuszw, R. Belmont)
- 00258: [Graphics] blswhstl: Graphic glitch on the final boss.
         (robiza)
- 00373: [Graphics] butasan: There are missing background tiles and
         wrong colours. (robiza)
- 00172: [Graphics] butasan: The top status area (where the score and
         time info is) is missing text and has wrong colors. (robiza)

Source Changes
--------------
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function
[ElBarto]

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
    Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression.  [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
PEPSI Man [Luca Elia, Yasuhiro Ogawa]
Uchuu Tokkyuu Medalian [Luca Elia, Yasuhiro Ogawa]
Funcube 3 [Luca Elia, Yasuhiro Ogawa]
FamicomBox [Mariusz Wojcieszek]

New clones added
----------------
Jungle King (alternate sound)  [Andrew Welburn]
Zero Gunner (Japan, Model 2A) [Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
Vigilante (US) - Rev. G  [Corrado Tomaselli]
Cruis'n Exotica v1.0 [Brian Troha, The Dumping Union]
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
Muroge Monaco (set 3) [Roberto Fresca, EMMA Italian Dumping Team]
Butasan - Pig's & Bomber's (Japan, English) [Bensonrad]
Aqua Jack (US) [ShouTime]

New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Master '97 [Roberto Fresca, Team Europe, FatArnold]
Metalman [PinMAME]
Pimbal (Pinball 3000) [PinMAME]

Virtual Box Version 4.0 for Mac OSX

I haven’t been keeping up with Virtual Box lately. You can use Virtual Box as a free tool to run an alternate OS in Mac OSX. Find the latest version from their homepage.

PCSX-Reloaded Updated

PCSX-Reloaded, the Playstation emulator, saw an updated a few days ago. It is now at version 1.9.92 and you can download it from the homepage or from the Box File Widget. This emulator is still in Beta phase so, expect a few bugs. Let’s check out some of the changes.

– Many fixes/changes to the core and Internal HLE BIOS.
– Root counters code has been rewritten.
– Use GTE code from PCSX-Revolution Project which improved accuracy.
– Added netplay plugin for *NIX (based on netSock).
– Native support for FreeBSD and Solaris.
– Replaced HIDInput and CDDeviceInterface plugins with dfinput/dfcdrom for Mac OS X.
– PPF patching support.
– Other minor bugfixes/tweaks.

Steam For Mac Set For May 12th

Valve released yet another release date for their Steam software. Steam is Valve’s digital distribution for their games. It is said that you will only have to buy a title once but be able to play that game on multiple operating systems without having to buy it again. Pay once and play it on either your Mac or PC. Portal 2 will be Valve’s first simultaneous release for both PC and Mac. Let’s see what Valve had to say.

Valve today announced the public release of Steam for the Mac is May 12. Please stay tuned for more information. (April 29th, 2010)

Steam and Valve’s library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April. (March 8th, 2010)