SixtyForce (N64) Updated

The N64 emulator by Gerrit called SixtyForce saw an updated some time ago. I tried it out and it plays really well on my 24″ iMac with my wireless Xbox 360 controller. The graphics and sound seem on point. It looks like their gem just keeps getting more and more polished. If you support the emulator and donate a little bit of well deserved cash, they remove the Gerrit logo and allow saves. This is by far my favorite emulator for the Mac. Grab it from the downloads box on the right hand side of this blog or from their homepage.

SixtyForce Updated for 2010

Gerrit has finally posted a new version of their Nintendo Sixty Four, N64, emulator for Max OSX. Let’s quickly dive into the changes and make sure you download and try this one out. As usual, you can find this in the Box File Widget here on the Mac Emulator’s homepage.

“This verison has major improvements to nearly everything. An improved Cocoa interface, better graphic compatibility, better emulation compatibility and improved sound. Plus a new sound plugin is included for Intel Macs: Azimer Audio 0.55.1” (Gerrit).

N64 Emu Mupen64 Plus Updated

Mupen64 Plus is in beta mode and now available for download. Let’s see what was updated.

    New 2.0 architecture advantages:

  • Simplified emulator Core, making it much more portable
  • Removed all GUI code from plugins, making them simpler and more portable
  • User interface development is not tied to Core emulator releases
  • All messages from core/plugins can be filtered and shown in GUI instead of only on console
  • Video Extension allows Front-end to override some video functions, ie to support embedded render window
  • Startup in Fullscreen mode, instead of always starting in windowed mode and switching to FS after few seconds
  • video resolution can be given via command-line parameter
  • all configuration options for core and plugins are in a single config file, can be configured with a single GUI
  • dummy plugins are automatically used if plugin loading fails for any reason
  • core and plugins all use the same conventions for where to put data/config files
    Mupen64Plus core:

  • New feature: cheat code support
  • New feature: Keyboard shortcuts for Core commands are now user-configurable
  • New feature: can load/save PJ64 state files
  • Major code cleanup, refactored build system to separate source and object files
  • Removed many dependencies to simplify porting to other platforms
  • Moved all of the SDL event-related stuff into a new source file eventloop.c
  • Use XDG directory convention for file locations on Unix
  • bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field)
  • bugfix: allow diagonal hat movements for core joystick commands
  • bugfix: modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated
  • bugfix: fixed the outstanding SDL event issues by re-writing the code which handles the joystick-event-driven core commands. Now the axis-based commands use hysteresis and there is a single global event function for determining if the gameshark button is pressed
  • bugfix: OSD crash after pause-stop-start-pause of emulator
  • bugfix: Set video width and status, aiDacrate during savestate load
  • bugfix: in pure interpreter, Dont allow to override r0 register
  • bugfix #52: PJ64 load state patch from olejl77
  • bugfix #268: use aligned malloc and mprotect to set executable status for dynarec emitted code
  • bugfix #51: Floating Point Register data was not correctly converted when switching between 32-bit (MIPS-I) mode and 64-bit (MIPS III). New code more closely emulates behavior of r4300 hardware. Fixes collision problems in Banjo-Tooie
  • bugfix #272: rounding mode for x86 FPU not being set correctly in interpreter and pure interpreter cores
  • bugfix: many games need different ScreenUpdateSetting to work properly with Rice Video
    Mupen64Plus-audio-sdl v1.99.1

  • Converted to new Mupen64Plus 2.0 API
  • Code cleanup to remove non-standard data types
  • Refactored build system to separate source and object files
  • bugfix #269: jttl_audio segfaults on exit due to incorrectly ordered shutdown code
    Mupen64Plus-input-sdl v1.99.1

  • New feature: Joystick/Keyboard auto-configuration
  • New feature: deadzone and peak analog joystick values are now configurable
  • Converted to new Mupen64Plus 2.0 API
  • Refactored build system to separate source and object files
  • Major code cleanup: mouse movement and analog axis code was terrible, removed non-standard data types
  • Improved debug messages
  • bugfix: mapping the X/Y analog sticks to keypresses didnt work
  • bugfix: LeftCtrl-LeftAlt key command when mouse is enabled to now toggles between grabbing and releasing the mouse pointer
    Mupen64Plus-rsp-hle v1.99.1

  • Converted to new Mupen64Plus 2.0 API
  • Refactored build system to separate source and object files
  • Refactored all code to remove win32-specific things, unnecessary functions, and clean up
    Mupen64Plus-UI-Console Front-End v1.99.1

  • Brand new Console-based front-end for Mupen64Plus 2.0
  • New feature: R4300 Core Comparison for debugging
  • New feature: Cheat code support from command-line
    Mupen64Plus-Video-Rice v1.99.1

  • Converted to new Mupen64Plus 2.0 API
  • Major code cleanup, removed all non-standard data types
  • Refactored build system to separate source and object files
  • added NO_ASM build option
  • removed some unused configuration parameters
  • bugfix: handle fullscreen video mode properly: start up in this mode instead of always starting in windowed and needing the core to switch to fullscreen
  • bugfix #209: setjmp/longjmp fixes in the BMP writer and PNG reader
  • bugfix: eliminated duplicate ´Found ROM …´ messages

Download from the Box File Widget or from the homepage. To download the beta, you will need to grab it from the homepage and have a full developer’s environment. OpenGL, SDL, etc.

Cocoa SixtyForce preview for OSX

Gerrit makes a fairly good Nintendo 64 emulator for Mac OSX and a while back started work on a cocoa rewrite. In case you hadn’t heard or seen it for yourself you can download it through the links below. It’s nothing to get too excited about, especially since the original version hasn’t seen an update since back in 2007. Last year they released the cocoa preview, so I’m posting the link in the spirit of being complete and presenting all the emulation possibilities on a Mac.

Click Here to Download the Preview

Or just in case you don’t have a copy of the original version of SixtyForce for Mac OSX, that version is in the link below.

sixtyforce 0.9.2.dmg