SDL MAME/MESS for Mac Updated

SDL MAME/MESS for Mac updated to (stable) v146, it can be obtained from the new location of their website in both 32bit and 64bit versions here.

SDL MAME .145 and beyond

SDL MAME now has a stable .145 release and a .145u1 (experimental) release. You can find both releases in the Box File Widget or go check out their website. And don’t forget, “make sure you have installed the SDL runtime library first!”

SDL MAME version .144u7

SDL MAME saw another experimental update and now resides at version .144u7. Download it from the Box File Widget or from the SDL website.

SDL MAME v.144u4

SDL MAME now sits at version .144u4 and can be downloaded from the Box File Widget found on the right hand side of the Mac Emulators home page or you can grab it from their website. Remember this version is 64bit and only works with 10.6 or above. Let’s check out some of the changes.


MAMETesters Bugs Fixed
- 01555: [Graphics] vanvan, vanvanb, vanvank: Graphics are corrupted.
- 02841: [Graphics] pacnpal, pacnpal2, pacnchmp: Monster's eyes are not
         displayed. (hap)
- 02175: [Graphics] drgnbstr: Priority problems (hap)
- 03870: [Graphics] battlex: Wrong title highlighting (hap)
- 03206: [Color/Palette] sshangha: Tile colors are wrong when you select
         them (David Haywood)
- 01665: [Graphics] zigzag, zigzag2: Animation of hose does not show
         properly when attempting to pump enemies. (hap)
- 03821: [Crash/Freeze] contra, contraj, gryzor: Game freeze after the
         2nd 3d stage's boss, before the level with horizontal scroll.
- 02509: [Graphics] bagmans: Glitches missing during scene change. (hap)
- 03454: [Documentation] xeviousa, xeviousb, xeviousc: Xevious set
- 03225: [Misc.] razmataz: Unable to enter Service Mode (hap)
- 03745: [Color/Palette] anteaterg, anteateruk: Underground background
         color is incorrect (hap)
- 04271: [Misc.] Wrong merge data in -listxml output for some sets
         (Aaron Giles)
- 03670: [Save/Restore] Many sets in toaplan2.c: Graphic corruption when
         using -autosave/save state (Alex Jackson)
- 02807: [Documentation] dogyuunk: Description is wrong (Alex Jackson)
- 03764: [Sound] kuniokun, kuniokunb: PCM sound base line gets shifted
         little by little.
- 03172: [Sound] amspdwy, amspdwya: Audio quality regression (hap)
- 04093: [Sound] spiders and clones: High tone never stop playing (hap)
- 04029: [Graphics] All sets in murogem.c: Severe graphic corruption
- 04270: [Graphics] commsega, locomotn and clones: Vertical screen
         offsets (hap)
- 04269: [Graphics] All sets in bagman.c: Vertical screen offsets (hap)
- 04002: [Graphics] bagman, sbagman, botanic, pickin: Screen is shifted 1
         pixel left (hap)
- 04264: [Crash/Freeze] gtfrk3ma, gtrfrk3m, gtrfrk4m, pcnfrk3m: Crash
         just before NVRAM format (Olivier Galibert)
- 04267: [Interface] -verifyroms list nonexistent roms as bad
         (Aaron Giles)
- 04263: [Crash/Freeze] pf2012: Crash after OK (hap)


New games added or promoted from NOT_WORKING status
Ruleta RE-800 (earlier) [Roberto Fresca]
Ruleta RE-800 (v1.0) [Roberto Fresca]
Ruleta RE-800 (v3.0) [Roberto Fresca, Grull Osgo]
Galactica (Marcello Mancini, Silvio Finotti, Augusto Garcia, hap]
Lucky Roulette (6-players, Spanish) [Roberto Fresca, Rob Ragon]
Super Twenty One [Siftware, gregf, hap]
Ruleta RCI (6-players, Spanish) [Roberto Fresca, Rob Ragon]
Winners Circle 82 [Roberto Fresca, Angelo Salese, Rob Ragon]
Winners Circle (81, 28*28 PCB) [Roberto Fresca, Rob Ragon]
Winners Circle (81, 18*22 PCB) [Roberto Fresca, Rob Ragon]

New clones added
Big Twin (No Girls Conversion) [Andrew Welburn, Pierpaolo Prazzoli]
Super Star Crest
  [Marcello Mancini, Silvio Finotti, Augusto Garcia, hap]
1941: Counter Attack (USA 900227) [Kevin Eshbach, Team CPS-1]
Simpsons Pinball Party (4.00,2.04) (En,Sp,Fr,It,Ger)
  [Miodrag Milanovic]
Grand Prix (4.00,3.40,3.01) (En,Sp,Fr,It,Ger) [Miodrag Milanovic]
Nascar (4.00,3.50,3.40, 3.01) (En,Sp) [destruk, Miodrag Milanovic]
Sopranos (3.00, 2.04, 1.07) (En,Sp,Fr,It,Ger) [Miodrag Milanovic]
High Roller Casino (2.10) [destruk]
Playboy (4.01,2.03) (En,Sp,Fr,It,Ger) [destruk]
Roller Coaster Tycoon (6.00) (En,Sp,Fr,It) [destruk]
Street Fighter Alpha 3 (Hispanic 980904)
  [Layne, Dr. Spankenstein, ranger_lennier, Smitdogg, The Dumping Union]
Zing Zing Zip (bootleg) [ANY] (not working)
Empire City: 1931 (Italy) [ANY]
Thunder & Lightning (bootleg with Tetris sound) [ANY]
The Pit (US, set 2) [Siftware]
Terra Cresta (newer PCB) [Siftware]
Speak & Rescue (bootleg) [Siftware]
Heavy Unit -U.S.A. Version-
  [Hurray Banana, Tormod, hotaru, Dna Disturber, F. Marsaud, N.
   Francfort, Smitdogg, The Dumping Union]
ATV Track (Set 2) [Guru] (not working)
Ropeman (bootleg of Roc'n Rope) [Tafoid]

New games marked as GAME_NOT_WORKING
Catch (prototype) [Siftware, hap]
Wangan Midnight Maximum Tune 2 Ver. B (Japan) (GDX-0016A)
  [Guru, R. Belmont]

SDL MAME Updated to v0.144 (Stable)

SDL MAME for Mac has been updated to version .144. This version is a “stable” version, as opposed to the “experimental” ones. You can download it from their homepage or from the Box File Widget on the homepage.


MAMETesters Bugs Fixed
- 04526: [Documentation] m4bigapl and clones: The correct description
         is "The Big Apple (Mdm)".
- 04525: [Documentation] ep_smoke: The correct description is "Holy
         Smoke! (Impulse) (EPOCH)".
- 04527: [Documentation] m4uuaw: The correct description is "Up Up and
         Away (Barcrest) (MPU4)".
- 04522: [Documentation] m5bwaves: The correct description is "Brain
         Waves (Barcrest) (MPU5)".
- 04523: [Documentation] m4click: The correct description is "Clickity
         Click (Barcrest) (MPU4)".
- 04524: [Documentation] j6rh6: The correct year is 2002.
- 04520: [Documentation] j2supsft: The correct description is
         "Supashifta (Jpm) (MPS)".
- 04519: [Documentation] nudgeit: The correct description is "Nudge-
- 04521: [Documentation] j6cas5: The correct description is "Casino
         5ive Liner (Jpm) (IMPACT)".
- 04500: [Documentation] ep_simbg: The correct description is
         "SIMPSONS - Duff Beer Guide"
- 04517: [Documentation] j2cshfil: The correct description is "Cash-
         Filla (Pcp (MPS)".
- 04516: [Documentation] j5suphi: The correct description is "Super
         Hi-Lo (Jpm) (SYSTEM5)."
- 04515: [Documentation] megaaton: The correct name is "Meg Aaton".
- 04514: [Documentation] mousn_l1, mousn_l4, mousn_lu, mousn_lx: The
         correct description is "Mousin' Around!".
- 00504: [Graphics] hharryu, dkgensan: They have some background
         misplacement. (Roberto Zandonà)

Source Changes
Fixed up the flicky and clones (system1.c) Dip Switches after a fair
amount of playtesting.  Also, added some specific set notes related to
oddness/differences observed. [Tafoid]

Start of input ports cleanup in the Toaplan drivers:
[Alex Jackson, kanikani]
 * Removed some unused macros from toaplipt.h
 * Fixed polarity of DIPLOCATIONs in toaplan2.c
 * Added some missing inputs

Fixed tms99xx STCR command [Michael Zapf]

xmultipl: fixed tilemaps offsets [Roberto Zandona']

SDL: Add TAP/TUN networking capability and shell script for
configuration [Carl]

Added some common country and language names to the default strings,
and removed some unused and/or redundant strings [Alex Jackson]

Various improvement to Amiga FDC system [O. Galibert]

ipf: Describe the remaining fields [O. Galibert, SPS]

Rewrote NCR539x SCSI emulation from scratch [R. Belmont]

More Toaplan input fixes: [Alex Jackson, kanikani]
 * Added DIPLOCATIONs and missing inputs to twincobr.c, wardner.c,
 * Added information about ingame test/debug features to comments in
* Unified toaplan2.c inputs with the other Toaplan drivers

Converted neogeo MVS driver to use software lists in preparation for
multislot support [David Haywood]

neogeo.c: fixed kof98 on non-Windows builds [Alex Jackson]

Added per-channel volume control to ES5505/ES5506 sound chip, and
hooked it up to the Taito F3 driver [Angelo Salese]

Added a preliminary ES5510 DSP DRAM input/output latches support in
Taito F3 driver, fixes sound in Ring Rage and Riding Fight
[Angelo Salese]

Implemented FRC hook-up to Sega System 24 HW, fixes missing SFXs to
Bonanza Bros. [Angelo Salese, Phil Bennett, Charles MacDonald]

6522VIA: Implemented CA2 pulse output mode, and output interrupt state
only when it changes. [Curt Coder]

6532RIOT: Output interrupt state only when it changes. [Curt Coder]

hikaru: added 0.84 BIOS [Arzeno Fabrice]

New games added or promoted from NOT_WORKING status
Dirt Dash [Phil Bennett, hap]
Galaxy Game [Mariusz Wojcieszek, hap, Quantum Leaper]

New clones added
King of the Monsters 2 - The Next Thing (prototype)
  [Tormod, Kevin Eshbach, f205v, Smitdogg, The Dumping Union]
Alien Front (Rev T) [Arzeno Fabrice]
House of the Dead 2 (prototype) [Arzeno Fabrice]
18 Wheeler (Rev. A) [Arzeno Fabrice]
Zero Team (set 5, Korea, Dream Soft license) [Guru, gp-lee]

New games marked as GAME_NOT_WORKING
Gunbalina (GNN1 Ver.A)
  [Yohji, hap, Krusty, B. Munger, Brian Troha, D. Edwardson, Kevin
  Eshbach, R. Weidinger, J. Kretschmer, Smitdogg, The Dumping Union]
Arcana Heart Full [Tormod, Smitdogg, The Dumping Union]
Melty Blood Actress Again [The Dumping Union]

QMC2 Updated – MAME Front End

There is a new build for Mac OSX QMC2 users. Grab it from the Box File Widget that is located on the right hand side of the blog homepage. It has been split up into parts due to the file size restrictions. Here is a little more information from the homepage.

Download the latest build of QMC2 for Mac OS X (x86, ppc) here: qmc2-macosxuniversal-0.34.dmg

Qt-wise, the package is self-contained, that is it already includes the Qt 4 framework (4.7.3). You only need to additionally install the SDL framework (1.2.14), which is required for MAME & MESS anyway on that platform. The binaries require Mac OS X 10.4 or higher and have been created and tested on 10.6 (x86 architecture).

If you want or need to build QMC2 from source (explained in this FAQ), note that XCode 4.x is currently NOT supported, only XCode 3.2 (due to a Qt limitation; community patches for qmake to support XCode 4 already exist, though)!

Please also note that there’s a Qt/Phonon bug that may cause a post-mortem crash on exit, which you can safely ignore (though it may be annoying). If it happens to you, there’s nothing we can do about it, but you can disable the annoying crash report dialog if you will:

$ defaults write DialogType none

To re-enable the crash report, just replace none with prompt.

You may also look here for builds of intermediate/test releases (and the latest final release): Mac OS X packages

SDL MAME for Mac Updated

SDL MAME for Mac has been updated to version .143u7. This is a 64 bit experimental version. I apologize to the folks using Power PC’s but even Apple has said goodbye. It is clearly time to say goodbye. So, without further ado, check out the changes below and grab the download from the Box File Widget on the right hand side of the Mac Emulators Blog homepage. Cheers!


MAMETesters Bugs Fixed
- 02448: [Graphics] lethalen: External' rowscroll not hooked up
         correctly (1st attract level, highscores). (Roberto Zandona')
- 04471: [Crash/Freeze] Many sets using m68000-family CPU: Access
         Violation (Sandro Ronco)
- 04345: [Sound] nbbatman, ssoldier and clones: Sounds freezes or
         halts after a time (Mamesick)
- 04386: [Graphics] timecris and clones: Specific room with incorrect
         lighting on Stage 2 (hap)
- 04495: [Crash/Freeze] All sets in cd32.c: All games fail to boot
         properly (mariuszw, R. Belmont)
- 00258: [Graphics] blswhstl: Graphic glitch on the final boss.
- 00373: [Graphics] butasan: There are missing background tiles and
         wrong colours. (robiza)
- 00172: [Graphics] butasan: The top status area (where the score and
         time info is) is missing text and has wrong colors. (robiza)

Source Changes
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
    Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression.  [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems.  [David Haywood]

New games added or promoted from NOT_WORKING status
PEPSI Man [Luca Elia, Yasuhiro Ogawa]
Uchuu Tokkyuu Medalian [Luca Elia, Yasuhiro Ogawa]
Funcube 3 [Luca Elia, Yasuhiro Ogawa]
FamicomBox [Mariusz Wojcieszek]

New clones added
Jungle King (alternate sound)  [Andrew Welburn]
Zero Gunner (Japan, Model 2A) [Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
Vigilante (US) - Rev. G  [Corrado Tomaselli]
Cruis'n Exotica v1.0 [Brian Troha, The Dumping Union]
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
Muroge Monaco (set 3) [Roberto Fresca, EMMA Italian Dumping Team]
Butasan - Pig's & Bomber's (Japan, English) [Bensonrad]
Aqua Jack (US) [ShouTime]

New games marked as GAME_NOT_WORKING
Cherry Master '97 [Roberto Fresca, Team Europe, FatArnold]
Metalman [PinMAME]
Pimbal (Pinball 3000) [PinMAME]