SDL MAME/MESS for Mac Updated

SDL MAME/MESS for Mac updated to (stable) v146, it can be obtained from the new location of their website in both 32bit and 64bit versions here.

SDL MESS for Mac

The same people who bring you all the wonderful SDL MAME updates for Mac now have another offering, SDL MESS. SDL MESS is a HUGE console emulator for Mac. It has everything from Genesis to Nintendo. You can enjoy having the power of several emulators all in one handy dandy spot. You can download it in pieces or from the website. Let’s check out the changes.

0.144

New System Drivers Supported:
-----------------------------
- Sanyo MBC-200 [Matt Dawson,Angelo Salese,Miodrag Milanovic]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Juicebox [Tim Schuerewegen]
- Avigo [Sandro Ronco]

Skeleton drivers:
-----------------
- BK-8T Terminal [DATAsoft]

System Driver Changes:
----------------------
- ti99: Fixed GROM address counter handling and GRAMKracker's
	wrong RAM pointer [Michael Zapf]
- ti99: Fixed GRAMKracker's write protection [Michael Zapf]
- pc1512: Added a dump of the WD1015 MCU. [John Elliott]
- mac: Further improvements to Quadra 700; System 7.5.0 (and probably 7.1)
	will boot, but system remains NOT_WORKING due to many known flaws.
	Fixed slot interrupts on IIci so 4-head operation is possible. [R. Belmont]
- iq151: Added slot interface and moved video32/video64/disc2
	emulation into slots. [Sandro Ronco]
- iq151: Added emulation of Grafik module. [Sandro Ronco]
- amiga: a number of games seem to get confused when there's two drives
	(they wait for a index pulse on the second) [O. Galibert]
- mac: Fixed name of Asante MC3NB card, added Apple NuBus Ethernet Card
	which the Asante is a perfect clone of, fixed 24-bit mirroring so
	ethernet cards work in all slots [R. Belmont]
- amstrad: Added support for ROMbox, SSA-1 speech synth and DK'Tronics speech
  synth to be used in a daisy-chain of expansion devices.  [Barry Rodewald]
- samcoupe: Hook up the new wd1772, format support incomplete though [O. Galibert]
- abc1600: Added portrait/landscape layouts. [Curt Coder]
- abc800: Refactored the ABC bus to single-slot (as it really is). [Curt Coder]
- aes: cleanup of code, and made aes use neogeo softlist from MAME [David Haywood]
- mac: fix SCC so AppleTalk check fails gracefully instead of locking up;
	removed ROM patch on II/IIx/IIcx since it's no longer necessary [R. Belmont]

Software Lists:
----------------
- snes.xml: new dump added, NHL '97 Revision A [badinsults]
- snes.xml: redumped and profiled arround 100 cartridges [MESSfan]
- lynx.xml: stripped headers of dumps, removed bad dumps, added auto-rotate code [Huygens]
- astrocde.xml: fix errors and add several new or previously missing dumps [ranger_lennier]

Source Changes:
----------------
- amigafdc: Upgrade and fixes [O. Galibert]
- wd1772: Adapt the pll to a 8MHz frequency [O. Galibert]
- ipf: Describe the remaining fields [O. Galibert, SPS]
- floppy,wd1772: First stab at write support, in-memory only for now [O. Galibert]
- ipf: weak bits are usually badly-written/not written zones [O. Galibert]
- floppy: Slot-ize the floppies so that you can choose
	how many are connected [O. Galibert, R. Belmont]
- ami_dsk: ADF write support [O. Galibert]
- refactored the Commodore IEC bus to use slots. You can now connect up
	to 4 IEC floppy drives of your choice (1540/1541/1571/1581) to
	a VIC-20, C64, C128, C16, Plus-4, or C65. [Curt Coder]
- refactored the IEEE-488 bus to use slots. You can now connect up
	to 4 IEEE-488 floppy drives of your choice (C2040/C3040/C4040/
	C8050/C8250/SFD1001) to a Commodore PET or CBMB. [Curt Coder]

How to Install SDL

This is a direct quote from the MESS read me file. According to this, you will need Xcode. Xcode requires a free Apple Developers Connection membership. It’s easy to sign up for, especially if you have an Apple ID already. The download took me a little over five minutes with Cable Internet from Comcast. You will also need to install the SDL library.

Mac OS X: you’ll need Xcode 2.3 or later (a free download from
developer.apple.com) and SDL 1.2.13. Get SDL from http://www.libsdl.org, click the
“SDL 1.2” download link in the sidebar, then scroll down to “Mac OS X” under
“Runtime Libraries”.  Download the “SDL-1.2.13.dmg” disk image and open it.
Click ‘Macintosh HD’ or whatever your Mac’s hard disk is named in the left
pane of a Finder window, then open the Library folder and drag the
SDL.framework folder from the SDL disk image into the ‘Frameworks’ folder.

Next unzip the SDLMAME source in your home directory.

For Intel Macs, type make -f makefile.sdl TARGETOS=macosx
For PowerPC Macs, type make -f makefile.sdl TARGETOS=macosx BIGENDIAN=1

NOTE: if you experience issues with OpenGL mode make sure your OS X is up to
date first, especially for Tiger (10.4.x) on Intel Macs.

Good luck. You will need to install SDL to get the most out of emulation on your Mac. I will be posting new SDL MAME and MESS articles soon and you will need SDL to be properly installed.

Installing SDLMac Guides (Mac Rumors)

Cheers!